import bpy
import random
print("......BEGIN SCRIPT......")
for collection in bpy.data.collections:
# Here your collection of objects name "Collection Grandstand" or "your collection of objects name"
if collection.name == "Collection Grandstand":
for object in collection.all_objects:
if object.type == "MESH":
# Here your object namd "Grandstand" or "your object name"
if object.name == "Grandstand":
for material in object.data.materials:
nodes = material.node_tree.nodes
bsdf = nodes.get("Principled BSDF")
#r = random.uniform(0, 1)
#g = random.uniform(0, 1)
#b = random.uniform(0, 1)
#a = 1
# material.node_tree.nodes['Principled BSDF'].inputs[0].default_value = (r, g, b, a)
# material.node_tree.nodes['Principled BSDF'].inputs[0].default_value[0] = r
# material.node_tree.nodes['Principled BSDF'].inputs[0].default_value[1] = g
# material.node_tree.nodes['Principled BSDF'].inputs[0].default_value[2] = b
# material.node_tree.nodes['Principled BSDF'].inputs[0].default_value[3] = a
for socket_input in bsdf.inputs:
#print(socket_input.type)
print(" ")
print("-------------------")
print("Socket Input name: " + socket_input.name)
print("Socket Input type: " + socket_input.type)
if socket_input.type == "RGBA":
print(socket_input.default_value[0])
print(socket_input.default_value[1])
print(socket_input.default_value[2])
print(socket_input.default_value[3])
if socket_input.type == "VECTOR":
print(socket_input.default_value[0])
print(socket_input.default_value[1])
print(socket_input.default_value[2])
if socket_input.type == "VALUE":
print(socket_input.default_value)
print("-------------------")